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  • This schema describes games with a known state, and few or no random elements. @en
  • Given the increasing amount of structured data published on the Web, many possibilities are open for creating new types of games that use resources from the Web of Data. In particular, if we consider the subcategory of Serious Games in which the object of the game is to educate the user through the interactive discovery of real-life concepts (associated to Semantic Web resources), the inclusion of a semantic representation of the user profile and his contextual information becomes an important element to recommend the user more accurate concepts. Ludo is an ontology that allows the creation of Serious Games with those characteristics. @en
  • This vocabulary is a component of Ludo. It was created to describe and represent the graphical elements of a serious game. It it based on "Game Content Model: An Ontology for Documenting Serious Game Design" by Tang, S et al. @en
  • This vocabulary is a component of Ludo. It was created to describe and represent the virtual context of a game player in a serious game. @en
  • Ludo is an ontology created to enable the description and representation of Serious Games that use structured data published on the Web through the Linked Data as a knowledge base. From the representation of the players’ profile and their contextual information whithin the game, it is possible to generate personalized recommendations of related educational resources in order to stimulate the learning process while playing. @en
  • The Video Game Ontology is an ontology designed for describing video games and all the resources related to their game plays. @en