Vocabs
Terms
Agents
SPARQL/Dump
Terms
9
results
vgo:PlayerEvent
(
vgo
)
0.202
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#PlayerEvent
rdfs:comment
vgo:InstantaneousEvent that is
caused
by
the player. For example
@en
ludo-gm:GameKnowledgeBase
(
ludo-gm
)
0.034
n/a (use in LOD)
http://ns.inria.fr/ludo/v1/gamemodel#GameKnowledgeBase
rdfs:comment
A Knowledge Base to be used
by
the game.
@en
ludo-gm:GameEnvironment
(
ludo-gm
)
0.028
n/a (use in LOD)
http://ns.inria.fr/ludo/v1/gamemodel#GameEnvironment
rdfs:comment
by
populating the virtual space with game objects.
@en
ludo-gm:GameActingScript
(
ludo-gm
)
0.023
n/a (use in LOD)
http://ns.inria.fr/ludo/v1/gamemodel#GameActingScript
rdfs:comment
Is composed
by
one or more acting coordination
@en
vgo:Game
(
vgo
)
0.021
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Game
rdfs:comment
can be played
by
a player. Examples of games are
@en
vgo:Character
(
vgo
)
0.017
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Character
rdfs:comment
by
a player or
by
a computer.
@en
ludo-gm:GameSimulation
(
ludo-gm
)
0.016
n/a (use in LOD)
http://ns.inria.fr/ludo/v1/gamemodel#GameSimulation
rdfs:comment
is governed
by
a set of rules that define the
@en
ludo-gm:GoalCondition
(
ludo-gm
)
0.013
n/a (use in LOD)
http://ns.inria.fr/ludo/v1/gamemodel#GoalCondition
rdfs:comment
against a constant value defined
by
the game designer
@en
vgo:Achievement
(
vgo
)
0.010
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Achievement
rdfs:comment
classification presented
by
Markus Montola et al. [Markus
@en
1