Vocabs
Terms
Agents
SPARQL/Dump
Terms
42
results
vgo:MenuEvent
(
vgo
)
0.007
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#MenuEvent
rdfs:comment
example
of
menu event is muting sounds, changing graphic
@en
vgo:isEventAssociatedToPlayer
(
vgo
)
0.007
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#isEventAssociatedToPlayer
rdfs:comment
of
his/her character and this property is used to
@en
vgo:Luck
(
vgo
)
0.007
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Luck
rdfs:comment
example
of
vgo:Lucky achievement would be winning in a
@en
vgo:Achievement
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Achievement
rdfs:comment
game. This ontology defines various subclasses
of
, photo sharing service”, In Proceedings
of
the 13th
@en
vgo:isFriendWithPlayer
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#isFriendWithPlayer
rdfs:comment
playing games with. The friends
of
a player are not
@en
vgo:ownsCharacter
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#ownsCharacter
rdfs:comment
player’s history
of
owned characters.
@en
vgo:LoseEvent
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#LoseEvent
rdfs:comment
. This is a subclass
of
GameEvent as gaining something
@en
vgo:Virtuosity
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#Virtuosity
rdfs:comment
. Examples
of
virtuous play could be finishing the
@en
vgo:GameEvent
(
vgo
)
0.006
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#GameEvent
rdfs:comment
. Examples
of
vgo:GameEvent could be an enemy
@en
vgo:GainEvent
(
vgo
)
0.005
n/a (use in LOD)
http://purl.org/net/VideoGameOntology#GainEvent
rdfs:comment
game. This is a subclass
of
vgo:GameEvent as gaining
@en
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